Another response to Emily Rogers’s article on Star Fox.

Here is the article:

http://www.dromble.com/2014/03/15/why-rebooting-star-fox-isnt-easy-for-nintendo/

Now, another blogger has already tackled so much of that article. I’ll bring up points that he didn’t. Here is one part of the article:

“Everyone criticizes Nintendo’s treatment of Star Fox, but who exactly is the audience for Star Fox? Last year, Japanese gamers were asked in a survey about what their top ten favorite Nintendo franchises were. Star Fox was not listed anywhere in the top ten for males or females. In fact, more women in Japan prefer Pikmin over Star Fox, and males preferred F-Zero over it as well. The “Mother” franchise hasn’t released a new installment since 2006, but the franchise was ranked at number 7 for Japanese men”

Maybe Emily doesn’t know how F-Zero and Pikmin have been doing or she withheld how F-Zero and Pikmin have been doing on purpose, but both F-Zero and Pikmin haven’t been all that in well, years. Pikmin 3 alone has 210,000 units in the US for somebody to brag about. I’m sure Emily used that survey to back up her view, since linking to where you can look up how many units games in the series mentioned in the above paragraph sold really wouldn’t have helped her view.

“Contrary to popular belief, Star Fox is not an easy franchise to reboot. The franchise is too hardcore to appeal as a family game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists. Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at competitive tournaments like Super Smash Bros or Pokemon. It lacks Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem, etc.”

The blogger I already linked to in this post tackled this part but I’ll go into some things he didn’t bring up. First off, Monster Hunter has lower sales on Nintendo’s consoles and handhelds than on Sony’s. Persona 4’s Vita version got to 193,412 units in Japan back in July 2013 and had 700,000 copies shipped back in December 2013. Dragon Quest’s sales have been going downward after Journey of the Cursed King, with Dragon Quest X not even making it to 2 million by the time of March 27, 2014. Fire Emblem would have been cancelled if Awakening didn’t make it to 250,000 units sold.

I wonder if Emily is in the state that Heru Sankofa says Nintendo fans are in, which is “a state of continual psychosis that makes them believe everything they love is an astounding success.”

“Giving Star Fox an on-foot adventure wasn’t Miyamoto’s mistake.  That was a good idea because the action/adventure genre is the only way to broaden Star Fox’s marketing appeal in the long run.  Star Fox was on a dead-end street as a railshooter, and the franchise has no future in today’s market if you keep pushing for a “prettier” Star Fox 64. Many Star Fox fans don’t want to hear that, but that is the depressing truth.”

Sorry, but Aonuma Zelda’s genre has never been been all that outside of Zelda in the Gamecube era and beyond, with Okami (on both the PS2 and the Wii) being one case of this. Hell, every 3D Zelda game besides OoT and TP has sold less than any of the NES and SNES Zelda games. The view that shoving Star Fox into Aonuma Zelda was a good idea since rail-shooters weren’t all that anymore is faulty.

 

 

 

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